Ivan Larin (Grishin) — CG/VFX Pipeline TD and Python developer based in Moscow, 9+ years of experience. I build Python/PyQt tools and pipelines for Maya, Nuke, Premiere, Houdini, Substance and Cerebro, with AWS Deadline render automation.
Experience
- Caramel&Co — Python Developer / TD (2025 — now)
- ICVR Interactive — DCC Python Developer (2025)
- ITSALIVE Studio — Technical Director / Pipeline Developer (2022 — 2025)
- Postkino — Compositing Artist (2022)
- Soyuzmultfilm — Nuke Compositing Artist (2021 — 2022)
- Platoska / Parovoz — Nuke Lead Compositor (2019 — 2021)
Services
Custom Python/PyQt plugins on commission; render farm setup (AWS Deadline, Afanasy / CGRU); CG pipeline development; Linux/Windows system administration; AI pipeline integration (video2video, deepfake); tech support and TD consulting.
Pipeline tools
Trakex, Caramel Launcher, Shotman, Executer, Localizator, ItsReadHelper, nkHelper, ItsReferenceHelper, ItsPlayblast, Maya Inventory, MA Walker, Material Rename, Texture Downloader, Texture Publish, SP Publisher, Cerebro Publisher, Cerebro Playblast Manager, Cerebro Provision, Premiere Cerebro Crawler, Premiere Cerebro EditList, Premiere Cerebro Publisher, ItsLookDevHelper.
Full résumé